Description
Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the "Great Races" once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. "Lower" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.
Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.
Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.
Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.
In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.
There are 4 special types of terrain in Ignite and you'll have to choose how best to use them.
Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
Lava: If you are pushed into lava, your unit immediately dies.
In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.
Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).
Rental Information
Game rental is charged per week (7 days) with a minimum rental period of 1 week and a maximum rental period of 8 weeks per booking.
Rentals are available for pick-up after 12pm the day after you place your order. If you require same day collection please contact us to discuss before placing your order.
Rentals must be picked-up and dropped-off in person at Crafted Coffee which is located at 121 Blenheim Road, Christchurch, 8025.
Crafted Coffee's standard opening hours are:
7am - 2:30pm Monday to Friday
10am - 2pm Saturday
Closed - Sunday
Hours may change on public holidays. You can contact Crafted Coffee on 03 348 4833.
A 10% discount will automatically be applied to all rentals taken for more than 4 weeks. Discounts can only be applied at the initial time of booking and can not be applied at a later point.
We do our best to ensure every game is complete and fully playable but if you do find anything wrong with the game that prevents you playing it please let us know as soon as possible. We are happy to refund any hire fees once the game has been returned. Please advise us if you wish to return a game. You are responsible for the game until it arrives back at Meepleopolis. We will refund or credit only once we have received the game and determined its condition.
If you buy from us the same game you rented within 7 days of the rental period ending we will apply a discount on the purchase price equal to one week of the rental cost. Discount will stack with your member discounts, no other discounts or promotions will stack with this discount. The purchase is dependent on stock availability for which we make no guarantees.
You are responsible for returning the rented game(s) on time - by the end of the rental period. Failure to return the rental on time will incur late return charges. Late return charges are set at 200% of the rental price paid for each week (or part of) of late return.
If some components of the game(s) go missing and can be replaced from the manufacturer you will be charged for these replacements, if required. Due to some manufacturer replacement policies, it may be necessary to replace the entire game should some pieces get lost or damaged. You acknowledge, understand and accept this risk. If you should receive a game where there are pieces missing then please notify us promptly.
By renting our games you are agreeing to provide proper care of the games and to return all games in the same condition as they were rented, at the end of the rental period. Responsibility of the rental remains with the customer from the time of receipt from pickup to the time of return. Please be sure all game equipment is accounted for at all times and protected from weather or other events that could damage the game(s).
In the event that the game is lost, stolen, damaged or abandoned during rental, you are responsible for paying the full retail price of an equivalent game. You will be able to keep the game that is damaged. You will not be able to rent any further games until these moneys have been paid in full.
If you do not return the game(s) rented or pay any funds required for lost game(s) / missing components and remain un-contactable, Meepleopolis Limited reserves the right to pursue the reclaim of the game(s) and / or money owing through all legal means. Any costs incurred by Meepleopolis Limited during this process will be on charged to you, the customer.
All games rented remain the property of Meepleopolis Limited at all times. Customers are not permitted to sub-rent games or use games in a commercial setting without the express approval of Meepleopolis Limited.
General terms and conditions apply.
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